Dominant strategies, pure and mixed Nash equilibria, and correlated equilibrium
A normal-form game is the workhorse model for strategic interaction, and quant interviews lean on it for pricing-game intuition, auction reasoning, and "what would a rational counterparty do" questions. By the end you should be able to read a payoff matrix, eliminate dominated strategies, find every pure-strategy Nash equilibrium by best response, solve a game for its mixed equilibrium using the indifference principle, and compute the minimax value of a zero-sum game. We close with correlated equilibrium and the five canonical games.
A game is a situation where your best move depends on what others do. There is no single "optimal" action in isolation; there is only a best response to a belief about opponents. An equilibrium is a consistency condition: every player is best-responding to the others, so no one regrets their choice given what actually happened. That mutual no-regret property is what makes a prediction stable.
A normal-form game has:
Write for the strategies of everyone except . For two players we display payoffs in a matrix with entries : rows are player 1's strategies, columns are player 2's.
Strategy strictly dominates for player if for every . A rational player never plays a strictly dominated strategy, which licenses iterated deletion: remove a dominated strategy, then re-examine the smaller game, repeat. Strict-dominance deletion never destroys an equilibrium and the surviving set is order-independent.
A best response to is any maximizing . A pure-strategy Nash equilibrium (PSNE) is a profile where each is a best response to : no unilateral deviation helps.
A mixed strategy is a probability distribution over . A mixed Nash equilibrium is a profile of mixed strategies where each maximizes expected payoff against the others. Nash's theorem guarantees at least one exists in any finite game.
The central tool for games: if a player mixes (puts positive probability on two pure strategies), those strategies must yield equal expected payoff against the opponent's mix. Otherwise the player would shift all weight to the better one. So the opponent's mixing probabilities are pinned down by your indifference, not your own.
For a zero-sum two-player game (), define the value
The minimax theorem says these two are equal; is the guaranteed payoff player 1 can secure and player 2 can hold them to. Assumption: payoffs are known, players are expected-utility maximizers, and the game is played once simultaneously.
A correlated equilibrium generalizes Nash: a trusted device draws a profile from a joint distribution and privately recommends to each player. It is an equilibrium if no player gains by deviating from their recommendation given the conditional distribution over others. Every Nash equilibrium is a correlated equilibrium (take as the product of the mixed strategies), but correlation can achieve payoffs outside the Nash set.
Two players coordinate on Opera (O) or Football (F). Player 1 prefers O, player 2 prefers F, but both prefer agreeing to disagreeing. Payoffs :
| | O | F | |---|---|---| | O | (2, 1) | (0, 0) | | F | (0, 0) | (1, 2) |
Pure equilibria. At (O, O): player 1 gets 2 (deviating to F gives 0), player 2 gets 1 (deviating gives 0). Neither deviates, so (O, O) is a PSNE. By symmetry (F, F) is also a PSNE.
Mixed equilibrium. Let player 1 play O with probability , player 2 play O with probability . Use the indifference principle on player 2: their O and F payoffs must match. Player 2's payoff from O is . From F it is . Set equal:
By symmetry, player 1's indifference gives player 2's : O payoff , F payoff , so . So player 1 plays O with prob , player 2 plays O with prob .
Each player's own expected payoff: player 1 gets . Notice this is worse than either pure equilibrium, the classic miscoordination cost. A correlated equilibrium fixes this: a coin flip recommending (O, O) or (F, F) each with probability gives each player , beating the mixed Nash, with no incentive to deviate from the recommendation.
Watch the distinction between strict and weak dominance: iterated deletion of weakly dominated strategies can be order-dependent and can delete equilibria, so quote results carefully. A pure equilibrium is just a degenerate mixed one, so "find all Nash equilibria" means check pure profiles by best response and solve the indifference conditions. In zero-sum games, equilibrium, minimax, and maximin all coincide, which is why "what value can I guarantee" is well-posed. Common trap: assuming a unique equilibrium; coordination games have several, and selecting among them needs extra criteria (payoff vs risk dominance). A follow-up lesson would add extensive-form games, subgame-perfection, and backward induction.